Unity: How to get a script from a GameObject
Date: 2020-04-08 | unity | gameobject | csharp |
problem
I'm building my new mobile game, coffeedash, and need to get a script from a GameObject in my scene. How can I get a script off a GameObject in Unity?
solution
To get a script off a GameObject, you can use the GetComponent
method.
Let's say I have a GameObject in my scene called ExampleObject
and then I have a script called ExampleScript
attached to it. To get these from my scene in C# code, you could do something like:
public class TutorialClass : MonoBehaviour {
void Update() {
var foundObject = GameObject.Find("ExampleObject");
var foundScript = foundObject.GetComponent<ExampleScript>();
// do stuff with your object and script
}
}
Now you likely won't want to keep using the Find
and GetComponent
functions in Update
as that's called on every frame and those are relatively expensive, but hopefully that gets the point across.
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